CHALLENGE THE GAME

RFU Regulation 15.11.3 sets out the following:

Matches must be brought to an end if:

  • (a) at Under 7s to Under 13s the try difference rises to more than six;

  • (b) at Under 14s to Under 18s (including girls dual U14/13 band) the points difference is more than 50 points.

There are a number of ways that a game may be modified to ensure that it does not become too one sided:

Team ChallengeS :

  • Mix the teams.

  • Swap positions of dominant players or units (forwards/backs).

  • Must make at least x number of passes before scoring.

  • The losing team, down by x try scores, may ask for a specific player to be substituted, or set their challenges.

  • Allow an off side player for the losing team.

  • Create different scoring zones, e.g. dominant team must score between the posts without using the dead ball area as a run in.

  • The winning side must kick on the last phase of play before scoring.

  • In defence the stronger team may not contest possession.

  • In attack the stronger team may only have 1 or 2 players in a breakdown, encouraging offloads.

  • The stronger team after x number of rucks, the ball must be box kicked away.

  • Any line breaks by the stronger team must have a x number of passes before a player may score.

  • For the stronger team restrict where line breaks may be made.

PLAYER ChallengeS :

  • Swap player positions.

  • Player x may only hold the ball for 5 seconds.

  • Swap individual player positions.

  • Dominant player may be touch tackled.

  • Weaker player has Super powers.

Law Manipulation:

  • For the dominant team – Scrum = Free kick, Free kick = Penalty and Penalty = Sin Bin

  • Restarts after a score are moved closer to the winning sides try line.